Thursday, 19 January 2012

problems with texturing

I had to unwrap all of my objects, due to their particular designs and patterns. This was a newly learnt skill, so i wasn't particularly good at it at first. Each of my dolls was a challenge in unwrapping, as they never unwrapped the same way.
Due to the stretching of unwrapping/peeling, the designs were often stretched and distorted themselves, so that they would look correct on the doll.
I applied bump maps, in the correct places on the dolls. These were very intriguing in their effect, as the settings i used (20-30) went in fairly deep in the object. I've been wondering how far 100 setting would go. However the settings i used suited the dolls well.
A new thing i learnt how to do on this project, was using an opacity map for the fans. The fans had various carved designs in them, in which i was originally going to try and remove by the polygons. That would've taken me a very long time. However i used the opacity map to create the carvings. I wasn't sure how to apply them at first, and kept accidentally using bump maps instead.
Overall, I'm the most proud of the plain fan. I think it looks beautiful.


Texturing is a very time consuming practice and my laptop really doesn't like it. It even creates a lag in the Uni computers, so that goes to show that it's hard work. But it makes the end product much more beautiful.

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