Showing posts with label Location Location. Show all posts
Showing posts with label Location Location. Show all posts

Sunday, 22 April 2012

Specific layout for the room

squared image, then roughed one. how they compare, and what parts look more natural.

research

looked into the average height of women. according to these information sources, the average height is 1.7m. not really that tall. i based the sizing based on this info, creating the spacius or cramped conditions needed.

Tuesday, 13 March 2012

Possible views and designs

Based on my rough design of the Personal Chambers area. I drew up some visual aids, to help with design and camera views.
This is also in the order that the camera will explore the location.
This image is the entrance to the hallway, here you can see some of the other rooms' entrances.

here is the entrance to Jamie and Jared's room. The room is concealed by a green screen (detailed with cherry blossom image).
Jared's room only consists of a mattress(including two pillows and sheets), books, clothes, pole and a stool. So the room is quite bare. However i feel that the few items are enough to show their personalities.

mood boards

The location of the scene in Host is in America. In a dormant volcano's cooled air vents.
So firstly i needed to research Volcanic rock, and can i just say, there is a ridiculous amount of different types. This is a collection of some of the types. I chose these types based either on their colour or poked texture.
The rock is described as a purple-brown and poked in the book, so i must keep to it.

I created another collaboration based on the shaping of the volcanic rock is described. In the book, the tunnels were mainly smooth air bubbles, shaped in tunnel form. Cracks were often in the ceiling or walls, to create light holes, and keep-sake places.
The natural smoothing in these images show the effect i am after for my location.

Friday, 9 March 2012

Decision on what room to make

So looking through The Host, i located the cavern rooms that had the most description. They were:
  • The Main plaza
  • The Kitchen
  • The Personal Chambers
  • The Storage room
Out of these four descriptions i created rough layouts and designs. Working through these, i found that most of the 'rooms' were just big empty spaces that would not take much modelling. However, the Personal Chambers, was more cramped than the others, and had different shapes/sizes. The lighting varied along the scene, and creating interesting images in my mind. Also, these rooms belong to someone and would have their personal effects in it, and also the inhabitant's personality. This makes this a better choice due to the viewer feeling more attached the the scene, because of it's personality.
So the room i am working on and designing is the personal chambers.

Tuesday, 31 January 2012

Terrain!

For today's lesson of visualisation, we was looking at different ways to create terrain in the 3D world. The first way we learnt was the shape merge button. Shape Merge merges splines to objects, creating new edges and polygons on the object. Here, i have created an s shaped path/crater, a hill in the top right and a small mound in the bottom right.



This is how it looked (in stylised Ink) It's quite convincing as a rocky terrain. Such a simple creation.
NEXT, we learnt the Terrain button. It's pretty straight forward. You draw the contours of a mountain in splines, move them to the appropriate heights, then Terrain them.
And this is what you get:

I then decided to make up my own lil Island. I name it Delano!




I submerged it in a plane of water, just because it looks nicer in the stylised coloured pencil.
There was one more way to create a terrain, which was displacement. I had not yet attempted that in the lesson, as i got carried away with my island.

Sunday, 29 January 2012

Decided

I have made a decision for my visualisation project. I am creating a visual environment for the book The Host by Stephenie Meyer. I love the book, so I'll have no problems reading it again. However, a lot of the scenes happen in a volcanic cavern structure. So, I'll have to do a lot of research for the modelling of that.
I find that having the environment in a natural structure, creates more of a challenge, in comparison to a four-walled room. Overall, this product should be fun!

Tuesday, 24 January 2012

New Visualisation Project

So, for our new visualisation project, i have to create a 3d walk-through based upon a literacy extract. It has to be an interior design, although i have a strange feeling that Roma will make us create and texture the outside as well. At least i am allowed to choose my own story.
Not sure what to choose though. Some Jules Verne perhaps? Harry Potter? Maybe some Robin Hobb, she is quite descriptive.