a strange problem i had after unwrapping, was this white 'glare' on the character. I had this problem in Roma's project, which thoroughly discouraged me.
However i did find the solution in Billy's map section, in the material editor. I simply had to choose the option of not showing Alpha on the map. Not that i knew i had alpha, as i am sure that's the same as transparency. But oh well, it solved my problem. I am really glad that i came across that solution, as i would have had to texture with the multi sub object material. That would have taken a long time, and would not have looked as good for Potato Boy.
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